Field Notes
Long-form write-ups on spatial tooling, web mapping, data visualization, and the occasional 3D-printed mountain range. Written on Vancouver Island since 2011.
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GIS and fabrication
Now with a sea floor
Vancouver Island reprinted a metre wide: real bathymetry merged into the terrain, six elevation colours, and 46 tiles cut by a single Rust binary.
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Spatial R&D
Skywatch: real-time 3D viewshed analysis in the browser
An R&D project that paints what's visible across terrain in real time: one Rust core compiled to both a CLI and WebAssembly, rendered with Three.js.
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GIS and fabrication
3D printing Vancouver Island
A GIS-to-physical-model journey: turning a digital elevation model into a multi-tile, two-colour 3D print with QGIS, custom Python, and a Bambu P1S.
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Data visualization
Morphing between SVG shapes
Smoothly animating from one SVG shape to another comes down to a single rule: both paths need the same number of nodes.
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Data visualization
Animating a geographic boundary into a circle
A D3 and SVG technique for morphing a geographic boundary into a circle and back again, building both paths from the same set of nodes.
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GIS and terrain analysis
Creating a terrain wetness index from a DEM
Deriving a topographic wetness index from a digital elevation model in GRASS by combining mean-elevation variance with aspect variance.
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GIS and terrain analysis
Calculating topographic exposure with GRASS
Modelling topographic exposure (TOPEX) from a DEM with GRASS, r.mapcalc neighbourhood operations, and a little trigonometry.
Little EarthSpatial Programming Inc.Lantzville, BC



